r/pathofexile • u/AutoModerator • 6h ago
Discussion Questions Thread - May 18, 2022
Questions Thread
This is a general question thread on. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE:
- New player questions
- Mechanics
- Build Advice
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile
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u/GR8B0-T
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14d ago
Livethread (Closed) 3.18 League Info Megathread
Looking for the Leaks Megathread?
Leaks megathread can be found here: OldReddit | NewReddit
Formatting supported best when viewed via wiki.
Announcement Livestream - May 5, 2022 at 1:00 pm PDT (Countdown)Baeclast ft. Chris Wilson - May 9, 2022 at 2:30 pm PDT (Countdown)- League Start - May 13, 2022 at 1:00 pm PDT (Countdown)
Editor's note: /u/blvcksvn will be doing Livethread notes for the Baeclast, but she will be starting a little late due to schedule conflicts
Latest Info (updated daily)
- Uber Pinnacle Boss HCSSF Race
- Fatal Fourish - Duelist
- Random Music Player option
- Betrayal release button relocated
- 3.18 Torrent
Official News
- Sentinel League Name Reveal
- 3.18 Divination Cards
- Sentinel Trailer
- 3.18 Patch Notes
- 3.18 Q&A ft. ZiggyD and Chris
- 3.18 Challenges
- 3.18 Atlas Passive Tree
- 3.18 Torrent
Meta News
- bait
- DX12 beta patch notes
- Increased South Africa server capacity for 3.18
- Livestream Twitch Drops info
- Baeclast with Chris Wilson - May 9
- Multi-decoration placement support
- Confirmed Passive Tree reset
- New Breachlord minimap icon
- Uber Pinnacle Boss HCSSF Race
New League Breakdown - Sentinel League
Dark Sentinels have awoken. These Corrupted (not Vaal) Constructs can be bound to your will, combined and reconfigured. Some sentinels are powerful, others are dangerous.
Sentinels can be collected while playing or from Sentinel Caches and deployed. They fire beams that empower enemies (damage, damage reduction) and increase their rewards. Lower rarity enemies receive greater buffs.
- Stalker Sentinels: follow for 30 seconds and dissipate. Like Breach or Delirium effect. Control how much empowered.
- Pandemonium Sentinels: one trigger, empowers a large group of enemies and chains between them.
- Apex Sentinels: empowers rare or unique enemies, much higher impact.
Start with one slot. Can unlock up to two more, one of each kind. Can be deployed once per map. Sentinels cannot be damaged but gradually deplete power. Empty Husks can be crafted.
- Magic Sentinels can increase duration, empowerment, and # of targets. Some mods add specific rewards but increases empowerment. Rare Sentinels are much more powerful and scale towards endgame. Most powerful mods can only be crafted via combining. Examples here and here
Power Cores let you assemble a new sentinel with a full charge by destroying two sentinels. The combined sentinel will combine old mods, upgrade them, or create new ones.
Cannot be used in Unique Maps, Simulacrum, and Pinnacle Atlas Bosses.
Specialized Power Cores modify the outcomes of specific results.
Sentinel Controller
- Circuit Board that modifies all or specific Sentinels.
- Start with 4 nodes, up to 30 nodes by endgame. Connect nodes via filaments. Can setup filaments in advance.
- No cost to respec.
- Sentinel Type nodes require 3 filaments.
- Stalker Sentinels have 10% chance not to consume Charge on use
- Apex Sentinels grant 10% increased rewards
- Pandemonium Sentinels can be used an additional time
- Stalker Sentinels do not Empower Normal rarity enemies
Unique Sentinels
- Cannot be Recharged
- The Basilisk - Petrifies all enemies for 5 seconds
- The Hollow-Eyed Skull - Steals Rare monster modifiers for 20 seconds
- The Angel of Vengeance - Empowers specific Map Bosses, drops 16 currency items
Recombinators
- Destroys two similar items to create a new item with similar properties (Armour, Jewellery, or Weapon)
- Can combine mods, modify tiers, or add/remove random mods, or add exclusive modifiers
- Belt mods
- Chest mods - Suppress, Magebane
- Ring mods - +1 Charge
Sentinel Locker
Stores Power Cores and Sentinels for free. Includes stash affinity.
General Changes & Game Balance
- Hideout Portal access customizability (party, guild+friends, friends, no one)
- Copy-Paste function for favorite maps
- More changes over the upcoming week
- New Breachlord minimap icon
- New trade engine - easy bulk trades
Endgame Atlas Improvements
- Focus on modularity and expansion
- Endgame Improvements each patch
- Specific Nodes block certain encounters and increase base rate of other content.
- Removing Vinktar Square and Doryani's Machinarium
- Big changes to Influence Altars - new rewards and balance changes
- Rebalanced Horrors bosses rewards drop rates.
- Can apply multiple Influence types to maps (Shaper+Elder Scarab, Conqueror, Horrors)
- Adjacent Map Drop now drops from a random monster in the map instead fo the boss.
- Maven Invitations can be purchased from Kirac
Uber Pinnacle Bosses
- 6 Keystones unlock Uber Pinnacle Bosses
High Chance of rewards, exclusive rewards
- Sirus - i85, 6 rotating beams, Storm in arena, Massive Thread of Hope
- Venarius - 3 Rare Items with 3 less common Synth Mods
- Shaper - LMP Shaper, Sublime Vision, 100% increased chance to drop Orb of Dominance
- Uber Elder - Triple Elder exploding rings, Shaper Ball phase, 100% increased chance to drop Orb of Dominance
- Exarch - More meatball walls, Uber Forbidden Flame
- Eater - Multi-tentacle slam, Uber Forbidden Flesh
- Maven - Spawns map bosses during non-Brain phase, guaranteed Elevated Sextant, chance for Awakened Exceptional Support Gem - Enlighten, Empower, Enhance - max level 4 instead of usual level 3.
Atlas Keystones
20 New Atlas Keystones. - 14 non-Uber keystones
- Singular Focus - 200% more chance for Favorite Maps, converts non-favoured maps to currency
- Stream of Consciousness - prevents maps from being modified by Fragments, 50% more Base chance of Extra Content
- Wandering Path - Notables grant nothing, 100% increased small passive effects
- Grand Design - Small passives grant nothing, 1% increased Pack Size per Atlas Notable
- Twist of Fate - Corrupted Rare Maps and Master Missions/Map Options/Scarabs are randomized to a different property - including map basetype, mods, etc. (cannot be the same).
- Wellspring of Creation - 25% less Monster Damage, 50% more Monster Life
- Dance of Destruction - 25% more Monster Damage, 25% less Monster Life
- Shadow Shaping - Blocks Favoured Maps from dropping, chance to add Kirac implicits to dropped maps
- Eldritch Gaze - Altars have two downsides, 50% increased effect of upsides
- Height of Hubris - Double effect of modifiers in Invitations
- Wrath of the Cosmos - Chance to dupe eldritch currency, take increased damage, chance to upgrade eldritch currency for each Eldritch Altar used in a zone
- Valley of Darkness - Rare Monsters in maps have +1 modifier
- Cosmic Wounds - Shaper/Uber Elder have 100% increased chance to drop Orb of Dominance
Revamped Monster Modifiers
- Rare Monsters modifiers have been replaced by an Archnemesis mod across the whole pack, with minions getting one mod and Rare Monsters getting 2+
- Some Archnemesis mods have been rebalanced
Skill Gems
New
New Uniques
Pinnacle Unique Items (4/5)
- Thread of Hope (Uber) - Uber Sirus - Massive Ring
- Forbidden Jewels (Uber) - Uber Eater/Exarch - Exclusive Ascendancy Passives e.g. Nine Lives
- Sublime Vision - Uber Shaper - Aura effect, additional bonus while affected by X Aura, disables all other Aura skills
- [One more reworked item - Uber Elder or Cortex?]
Boss Kill Race Uniques (5/5)
- Eater/Exarch, Lightee - Coming in 3.19
- Impossible Escape - (Maven, Steelmage) - passives in Radius of a specific Keystone can be allocated
- The Eternal Struggle - (Black Star/Hunger, Dsfarblarwaggle) - 2 random Eldritch implicits, higher tier/Dominance is based on which boss drops it - Malignant Madness/15% Culling Strike based on Dominance
- Call of the Void - (Uber Elder, Lightee) - all damage can chill, all enemies chilled by your hits Shatter, you are chilled on hit, enemy damage reduced based on hit chill effect
- Echoes of Creation - (Shaper, Lightee) - extra use of Warcry, take Phys damage when exerting Attacks, more damage per Warcry affecting Exerted Attacks
- The Burden of Truth - (Sirus, Lightee) - Life as ES, partial bypass/non-bypass of Chaos Damage, Supreme Decadence (Life Flasks apply to ES)
Reworked Uniques
- Uber Forbidden Jewels Notables
- Nine Lives - Witch
- Searing Purity - Templar
- Soul Drinker - Shadow
- Fatal Fourish - Duelist
New Div Cards (12/12)
Misc
- Modified Challenge Reward progression - ten different rewards for challenges including full armor set and wings, difficulty increased.
- Controller Support officially released on PC/Steam Deck on launch
- Uber Pinnacle Boss HCSSF Race
- Ultimatum went out to go get milk for a while
- Multi-decoration placement support
- South Africa server opened
- Initiate - new guild rank
- Random Music Player option
- Betrayal release button relocated
Kirac Vault Pass 2 - 8 skins.
Supporter Pack Effects
Arcanist:
- 1: Cloak effect based on Resistance
- 1: Ring changes leveup effect
- 2: Hideout changes between Day and Night
- 2: Map Device blossoms greater intensity base don map tier
- 2: Wisdom Scrolls creates books
- 3: Weapon effect - Stuns knocks enemies' souls out of body
- 3: Quicksilver Flask explode and set players on fire
Reaper:
- 1: Cloak effect based on # killed enemies
- 1: Flasks cause bloodsucking insects to appear on character
- 2: Medi Drone pet fires a healing beam while you are recovering life
- 2: Graveyard hideout changes fire colour
- 2: Portal Effect based on Map Tier
- 3: Ring Effect exorcises enemies on spell crit
- 3: Grim Reaper apparition appears on killing Rare/Unique enemies
Media Coverage
r/pathofexile
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u/ChaosBadgers
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1h ago
Information Patch 3.18.0c Invulnerable is gone crabrave
pathofexile.comr/pathofexile • u/redslugah • 8h ago
Feedback Blight towers need some love, new mods are too strong for them to handle.
Enable HLS to view with audio, or disable this notification
r/pathofexile • u/Raptor_Blue • 12h ago
Question Can someone explain what this is??? It literally just oneshot me and it had the permafrost and malediction mod.
r/pathofexile • u/Bluedot55 • 8h ago
Discussion The game feels much better when you just ignore any rare that takes more then 5 seconds to kill
I have been doing t14-16 maps with around 1m dps on an rf build, and decided to speedrun some maps for maven boss witnessing. After just running through the maps, killing what I can, and ignoring what doesn't die when I run by, the game felt so much smoother. It wasn't like I was even missing out on any loot anyway, sentinels make more then enough for map sustain, and the random rares never really drop anything to make it worth spending half the time in the map to kill the 2-3 that are tankier then everything else in the map combined.
TLDR: If something has its hp bar barely move when you hit it, just ignore it. Not worth the time or effort.
r/pathofexile
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u/wertron132
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5h ago
Feedback Why is effigy even a thing?
I was doing a t16 map, jumped into a pack consisting of several rares and other mobs, and immidiately died. Now my first thought was "ok, so these mobs are very strong. I should be more careful", and died twice trying to carefully pick away mobs on the edge of this convergence of mobs. I got annoyed, and tried to read mods on a 3mod rare i thought could have killed me, but (because mousing over a moving enemy for long enough to comprehend their modifiers btw [especially when you also have to use the mouse to move and attack] ) he moved and i accidentally saw mods on a different mob. And it had effigy. Which the giant mass of mobs taunted on while i tried to carefully approach them, and i wouldn't have realised and used up all the portals thinking it was just too rippy. What even is that mod ggg? I thought you wanted slower, more tactical gameplay, and instead you add a mod that says "kill me/everyone in 2 seconds or you dead lol", while just identifying it is there takes several attempts(deaths). You ramp up the difficulty of the game while punishing not immidiately killing everything on the screen. Now imagine this effigy mob was super tanky, and was accompanied by some other super tanky mods. Then it's not just "it's not worth the reward" but a "i need to get out of their sight asap". It's not fun.
r/pathofexile • u/NeverSinkDev • 8h ago
Tool [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8.6.1 - Sentinel League Finetuning
This patch implements better sentinel filtering in the endgame, improvements to fractured items treatment, essence items treatment and all the retiering required to represent the currency meta much better! Enjoy and happy farming!
[PATREON] [TWITTER] [DISCORD] [TWITCH] [GITHUB] [FAQ]
Updating and the Auto-Updater:
We recently released a filterblade auto-update feature. It's an awesome feature, but costs us a ton, so as of now - not free. It's a great way to support us and get something out of it as well. I'm a bit ashamed and worried about promoting something paid (for the first time in 7 years), but it might be a road to becoming a full-time tool dev, which would be a dream come true.
Download
Source | Description |
---|---|
FilterBlade.xyz (DOWNLOAD) | Recommended. All strictness, styles and economy versions! Includes overview, explanations and a loot simulator. Experienced users can also edit filters there comfortably and merge their changes into new versions. Always up-to-date! |
POE site filter list | You can subscribe to my POE filter account to receive free auto-updates. However, you can't customize these and it has no style support! Comes in SC/HC economy versions. |
GitHub | Mostly for developers |
FilterBlade Preview & Changelogs
Preview: [PREVIEW FILTER (BY STRICTNESS)] or [PREVIEW FILTER (BY STYLE)]
Full update changelogs on GitHub and filterblade changelogs on discord
Thanks to
/u/Tobnac and Haggis - the 2 others minds behind filterblade great friends
A massive thank you to all the PATREONS! (list pending)
~NeverSink
r/pathofexile • u/__Correct_My_English • 11h ago
Information Impossible Escape allows you to "escape" Elegant Hubris's downside. Shown is 400% damage using only 8 passives (Pain Attunement location).
r/pathofexile
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u/naiohme
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10h ago
Feedback 3 Minions left over from an Invulnerable Rare Mob. Rare mob killed, white mobs remain. Immune to damage. This is fine.
r/pathofexile • u/quackycoaster • 13h ago
Question Why can't we get map icons for strong boxes like every other similar mechanic?
I love the mechanic. But it feels so bad having to hunt for them while you get to see rogue chests, sentinel chests, essence and all the other things from screens away. What's the logic behind this?
r/pathofexile
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u/Science_Smartass
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11h ago
Video | Alk RIP#2 for Archnemsis
clips.twitch.tv
r/pathofexile
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u/ThereStandsTheGrass9
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13h ago
Discussion I love this game but it's too time consuming
I love this game to death but I'm no longer a teen and don't have 6 hours a day(being conservative here) to burn away on it.
It feels like when you only play 1-2 hours a day you're really making no progress.
Anyone else feels this way ?
r/pathofexile • u/Ikeda_kouji • 14h ago
Information Armour Recombinator just gave me Ghost Dance
r/pathofexile • u/Soratess • 10h ago
Hi guys , kinda new to reddit. I tried to recombinate some shields and finaly got this. Looks insane to me but i'm not sure since i'm not a gigachad poe player. What do you guys think ?
r/pathofexile • u/AverageSwedishGunner • 3h ago
Discussion Archnemesis ruins the game
The new rare mods are completely destroying the experience for me. Rares are disruptive and annoying instead of challenging and rewarding. They drop way to little loot for how hard they are and its impossible to keep track of each mod and what it does. Harvest which is my favourite mechanic is borderline unplayable and Im getting to the point where I cant be bothered and will probably quit the league unless something drastic is done. I even missed the first few days and watched the shitstorm on here and thought to myself "it cant be that bad"... It was exactly that bad! I couldve easily endured a shitty league mechanic and nerfs but there is no way around this since its literally everywhere in the entire game. The core game was absolutely amazing in 3.17 so why fix what isn't broken?
I've said this in the past but arbitrarily making the game harder doesnt make it more fun. Especially when its not made harder by being more challenging. Theyve just added a lot of random unavoidable one shots. I dont want to be forced to play a champion to not die a couple times every single map. Although I know it will never happen I still wish they would revert this change completely because its that shitty imo. Just nerfing it until it no longer matters is an option but then what the heck was the point of doing it in the first place.
To conclude I just think this is a really tone deaf change by GGG and although I think they know what they are doing and probably had this thought through it makes me a tiny bit worried. Sometimes it feels like they dont know what makes PoE the amazing game that it is.
r/pathofexile • u/Front-Pilot4480 • 7h ago
Item Showcase What have I created?
I was messing around with the armor recombinators earlier today and I made some gloves that do some things. These are good right? Should I use them? Should I sell them? How much are these worth? I have so many questions.
r/pathofexile • u/Wide_Yesterday6074 • 2h ago
Feedback Dear GGG, I like relaxing :)
This game has always been the type that acts like a pseudo-therapy for me. I typically progress my build up to a point where I can peacefully throw an alch on a map, toss it in the map device, lay back, and farm away.
With the latest update, however, It feels like my relaxing day in Wraeclast has turned into one which I am consistently attacked by bees. This is in the form of the Archnemesis modifier known as Toxic (or any other modifiers that spawn balls of poison).
Toxic (in my opinion) is found much too commonly in maps. On average, I would say that I have to avoid about 10-30 balls of poison per map.
Now I didn't mind volatile dead as much because it felt uncommon. Maybe 1-2 spawns every 2-4 maps.
I am getting flashbacks from middle school when bullies would throw dodgeballs at me. (I am a nerd with glasses)
Please reconsider and make toxic(or any other modifiers that spawn balls of poison) appear slightly less frequently.
Thanks for your time,
r/pathofexile • u/Yamiji • 13h ago
Discussion Ever content creators don't seem to think Archnemesis is good for the game.
We often like to say that the game is balanced around those who play it for a living, but if even they aren't happy who exactly was this made for?
Tarke's take:
Part 1: https://www.youtube.com/watch?v=vLMdrFZcQZw
Part 2: https://www.youtube.com/watch?v=ThYO9iJqItM
Zizaran's take: https://www.youtube.com/watch?v=1MCRiS_voyw
Ghazzy's take: https://www.youtube.com/watch?v=dhCep3w6b9s
Big Ducks take: https://www.youtube.com/watch?v=5EM-aBkOVPI
Sirgog's take: Part 1- https://www.youtube.com/watch?v=_MiR3L_ABSg Part 2- https://www.youtube.com/watch?v=Vy6FpddYZFE
Substractem's take(positive): https://www.youtube.com/watch?v=YOURBnfP75Y
If a content creator you follow posted his/hers thoughts feel free to link it and I will update the thread. Doesn't matter if the take is positive or negative, I always believe that both sides should have a voice.
r/pathofexile • u/IrishHawkeye7 • 7h ago
Discussion I feel poor AF this league
Doing the same content as last league minus Essence, running strong boxes, shrines, harbinger, Expedition. Going to start branching into the exarch areas of the trees as well
At this point in the league for 3.17 I had multiple EX from drops and from accumulation of currency/items
I’ve accumulated maybe 1.5 EX this league so far. Constantly running out of alchs to buy maps from Kirac. I’ve found maybe 10 total Vaal orbs
Am I running the wrong content to make currency? Everything feels so much less rewarding, was there some big nerf im not aware of?
r/pathofexile • u/Ronins_T • 3h ago
Feedback I'm tired of having to loot out for death effects/ ground effects
As the title said, the number of damaging ground effects in this league is just absurd. It not only hurts my character but also hurts me physically. My eyes are tired of having to constantly focus on what are on the screen looking out for any shit that thrown at me, my hand is hurt because I have to click more and faster to escape those effects. It is even worse for some contents. For example : You are doing blighted map. You have to move, deal damage, build tower, watch out 8 lanes at the same time and then a random cold snap ground or 8 green toxic bubbles just spawn out of no where and kill you in half a second (also fk Juggernaut). Now you have a dead exile and a bricked map. We have fire ground, ice ground, lightning ground, toxic ground, desercrate ground, rainbow ground, how can we stand it all GGG?
r/pathofexile • u/RustySpoon28 • 5h ago
Discussion Xbox launch delayed with no word or ETA
I recognize that it’s probably an issue with Microsoft communication, but it still feels bad to see the timer get pushed back only to see the new countdown pass with no update or word from GGG. I also totally understand that console is only a fraction of the player base… but we still love and want to support this game. A little console love goes a long way.
Signed, A dedicated console player who is very eager to face the new challenges the league has to offer.